
NightLoop
๐ NightLoop ๐
NightLoop is a dark fantasy roguelike survival puzzle that traps you in an endless nightmare. Navigate a cursed, fog-shrouded path of 16 tiles as a weary peasant caught in supernatural torment, where wolves prowl, zombies shamble, and vampires thirst for blood.
โ๏ธ Every Choice Matters โ๏ธ
Every choice matters. Strategically place items like rifles, potions, and silver crosses to survive the horrors ahead. Each round deals you a randomized hand of event cards—spend your hard-earned gold to reroll bad luck, prepare for the inevitable, or gamble on mysterious rewards. With every completed loop, darkness deepens, threats multiply, and survival becomes more desperate.
A KiwiJam 2025 creation by Alfredo Barros, Pablo Gauna, Justin Boyd & Martin Kim.
๐ BEWARE THE ROAD AHEAD! ๐
๐ Deadly Encounters ๐
๐บ Stray Wolf - Lose 4โค๏ธ but gain 3๐ฐ
๐ง Zombie - Lose 2โค๏ธ, get ๐ฆ Infected, gain 2๐ฐ
๐ง Vampire - Lose 6โค๏ธ, get ๐ฉธVampirism, gain 4๐ฐ
โฐ๏ธ Graveyard - Lose 8โค๏ธ but gain 5๐ฐ
๐ง Zombie - Lose 2โค๏ธ, get ๐ฆ Infected, gain 2๐ฐ
๐ง Vampire - Lose 6โค๏ธ, get ๐ฉธVampirism, gain 4๐ฐ
โฐ๏ธ Graveyard - Lose 8โค๏ธ but gain 5๐ฐ
๐ฉธ Curses & Afflictions ๐ฉธ
๐ฆ Infected: Lose 1โค๏ธ for the next 4 moves
๐ฉธ Vampirism: Taverns refuse you service until cured
๐ฉธ Vampirism: Taverns refuse you service until cured
๐ก๏ธ Tools of Survival ๐ก๏ธ
๐งช Green Potion (2๐ฐ) - Heal 3โค๏ธ
๐ป Tavern (4๐ฐ) - Heal 6โค๏ธ
๐ซ Rifle (2๐ฐ) - Slay Wolves or Zombies (infection still spreads)
๐ง Holy Water (3๐ฐ) - Repel Zombies, weaken Vampires, cure Vampirism
โ๏ธ Silver Cross (4๐ฐ) - Ward off Vampires and their curse
๐ป Tavern (4๐ฐ) - Heal 6โค๏ธ
๐ซ Rifle (2๐ฐ) - Slay Wolves or Zombies (infection still spreads)
๐ง Holy Water (3๐ฐ) - Repel Zombies, weaken Vampires, cure Vampirism
โ๏ธ Silver Cross (4๐ฐ) - Ward off Vampires and their curse
| Status | In development |
| Platforms | HTML5 |
| Authors | Alfredwooden, JovialJus |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 3D, Atmospheric, chchkiwijam25, Creepy, Fantasy, Horror, Indie, kiwijam25, Short |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Accessibility | High-contrast |



Comments
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It's a very unusual game... the graphics and sound quality are outstanding considering it was finished within 3 days, that is amazing work once again. It took me a while to realise how the game flow works... I believe you are working on the UI, which can be improved a bit, like highlighting the items when you pick and place. Other than it's an unbelievable piece of work.
Hey, thanks for playing! Yeah, today I'll probably introduce a tutorial and the highlight!
Actually Im trying to upload the highlight system now. It should be way more intuitive !
โค๏ธ Thanks for the feedback! Still a few things being added (including a quick tutorial) and yeah, UI is getting a pretty big overhaul :)
Needs Options of game speed (it's painfully slow), better indication of what you're afflicted with, possibly a 2 second pause on the start of each loop to assess what's right in front of you (or it procedurally generates half a loop in front of you)
And as per Itch's new tos (I'm half joking with this), I didn't consent to being attacked by a zombie.
thanks for the feedback! All very good points and on the roadmap for adding in.