๐ŸŒ™ NightLoop ๐ŸŒ™

NightLoop is a dark fantasy roguelike survival puzzle that traps you in an endless nightmare. Navigate a cursed, fog-shrouded path of 16 tiles as a weary peasant caught in supernatural torment, where wolves prowl, zombies shamble, and vampires thirst for blood.

โš”๏ธ Every Choice Matters โš”๏ธ

Every choice matters. Strategically place items like rifles, potions, and silver crosses to survive the horrors ahead. Each round deals you a randomized hand of event cards—spend your hard-earned gold to reroll bad luck, prepare for the inevitable, or gamble on mysterious rewards. With every completed loop, darkness deepens, threats multiply, and survival becomes more desperate.

A KiwiJam 2025 creation by Alfredo Barros, Pablo Gauna, Justin Boyd & Martin Kim.


๐ŸŒ™ BEWARE THE ROAD AHEAD! ๐ŸŒ™

๐Ÿ’€ Deadly Encounters ๐Ÿ’€

๐Ÿบ Stray Wolf - Lose 4โค๏ธ but gain 3๐Ÿ’ฐ
๐ŸงŸ Zombie - Lose 2โค๏ธ, get ๐Ÿฆ Infected, gain 2๐Ÿ’ฐ
๐Ÿง› Vampire - Lose 6โค๏ธ, get ๐ŸฉธVampirism, gain 4๐Ÿ’ฐ
โšฐ๏ธ Graveyard - Lose 8โค๏ธ but gain 5๐Ÿ’ฐ

๐Ÿฉธ Curses & Afflictions ๐Ÿฉธ

๐Ÿฆ  Infected: Lose 1โค๏ธ for the next 4 moves
๐Ÿฉธ Vampirism: Taverns refuse you service until cured

๐Ÿ›ก๏ธ Tools of Survival ๐Ÿ›ก๏ธ

๐Ÿงช Green Potion (2๐Ÿ’ฐ) - Heal 3โค๏ธ
๐Ÿป Tavern (4๐Ÿ’ฐ) - Heal 6โค๏ธ
๐Ÿ”ซ Rifle (2๐Ÿ’ฐ) - Slay Wolves or Zombies (infection still spreads)
๐Ÿ’ง Holy Water (3๐Ÿ’ฐ) - Repel Zombies, weaken Vampires, cure Vampirism
โœ๏ธ Silver Cross (4๐Ÿ’ฐ) - Ward off Vampires and their curse

Download

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Build_21.zip 18 MB
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Build_22.zip 18 MB
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Build_23.zip 18 MB
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Build_24.zip 18 MB

Comments

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It's a very unusual game... the graphics and sound quality are outstanding considering it was finished within 3 days, that is amazing work once again. It took me a while to realise how the game flow works... I believe you are working on the UI, which can be improved a bit, like highlighting the items when you pick and place. Other than it's an unbelievable piece of work.

Hey, thanks for playing! Yeah, today I'll probably introduce a tutorial and the highlight! 

Actually Im trying to upload the highlight system now. It should be way more intuitive ! 

โค๏ธ Thanks for the feedback! Still a few things being added (including a quick tutorial) and yeah, UI is getting a pretty big overhaul :)

Needs Options of game speed (it's painfully slow), better indication of what you're afflicted with, possibly a 2 second pause on the start of each loop to assess what's right in front of you (or it procedurally generates half a loop in front of you)

And as per Itch's new tos (I'm half joking with this), I didn't consent to being attacked by a zombie.

thanks for the feedback! All very good points and on the roadmap for adding in.